Tuesday, April 4, 2017

Game Journalism: Day two


Who created the game?
 ColdGames 

What can your interact with and what is the benefit?
  • Tree
  • Chicken
  • Rabbit
  • Wolf
  • Bear
  • fibre plant
  • Resource Box
  • Rock
  •                               
                                   (TIPS & TRICKS)
On day one, always find fiber, wood, nails, scrap metal and circuitry. At night make a fire, but remember to add fuel (wood).

Monday, April 3, 2017

Game Journalism: Day one

Game{Subsistence}

What are a person's basic needs for life?
Food; meat, veggies, water. The Ultimate Death by wild animal is also beneficial 

What is the definition of the title of the game?

Absolute F^(%ing S#!t.

A brief description of the game.
This Game took 30 minutes to figure out how to launch the game without crashing. but otherwise you can collect wood, potentially make a house, and die in complete bulls**t ways.

What type of game is it and what does it compare to?
Have you played Rust? This is it's autistic little brother 





What does it mean to be 'early access'?
It mean you get to play the great exciting beta of the game.

What are a few of the features of the game?
You can make a great house if you dont die first and also make weapons and other useless wastes of time.

According to the game... what are the tips for DAY 1?
 Flip off some trees and die alone

What advice do you have for your readers? (TIPS & TRICKS)

Press f4 over and over  and over again

Friday, March 3, 2017

The Origin of JavaScript




JavaScript was created in 10 days in May 1995 by Brenda Eich. JavaScript was not always known as JavaScript: the original name was Mocha, a name chosen by Marc Andressen, founder of Netscape. In September of 1995 the name was changed to LiveScript, then in December of the same year, upon receiving a trademark license from Sun, the name JavaScript was adopted. This was somewhat of a marketing move at the time, with Java being very popular around then.The next major event was in 2005, with two major happenings in JavaScript’s history. First, Brendan Eich and Mozilla rejoined Ecma as a not-for-profit member and work started on E4X, ECMA-357, which came from ex-Microsoft employees at BEA (originally acquired as Crossgain). This led to working jointly with Macromedia, who were implementing E4X in ActionScript 3(ActionScript 3 was a fork of Waldemar's JS2/original-ES4 work).